SolarFlybyStation
Deploy solar sails into orbit using a logistic vessel
Last updated | 2 years ago |
Total downloads | 1799 |
Total rating | 1 |
Categories | Dyson Transportation |
Dependency string | 46bit-SolarFlybyStation-0.0.10 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
xiaoye97-LDBTool
Library that allows mods to add and edit Proto data. Also allows you to see Proto data, config ID's of mod Protos and change localized strings
Preferred version: 2.0.2CommonAPI-CommonAPI
A modding library for Dyson Sphere Program. Currently is under development.
Preferred version: 1.4.5README
Solar Flyby Station (v0.0.10): This mod is an early release. Make backups before using it. Feedback very welcome as it continues to improve.
Placing large numbers of EM Railguns can be frustrating. This mod lets you deploy solar sails in a much easier way, using a logistics vessel to release them directly into orbit.
Adds a new Solar Flyby Station building. Place one, insert solar sails into one end, and it will carry 1000 sails at a time up into solar orbit. In this early version only orbit #1 is supported, and there is no UI.
This mod does trigger game abnormality checks, so do not use if you are trying to set records.
Feedback!
I'd love to hear more suggestions and any problems you have. Contact me on Discord: @46bit on the Dyson Sphere Program or DSP Modding discord communities.
Changelog
v0.0.10: Add a configuration option for how fast ships release solar sails.
v0.0.9: Ships now require 1GJ of energy to launch, charging at 100MW. This is similar to interstellar logistics stations. You can get back the old behaviour by editing the 46bit.plugin.DSPSailFlyby.cfg
file and setting "Ships require energy to takeoff" to false.
v0.0.8: Make launchpads visible on the planet minimap.
v0.0.7: No user-facing changes. Switched to new UpdateNeeds
CommonAPI feature.
v0.0.6: Try to prevent errors with production statistics (thanks Raptor!)
v0.0.5: Fix serialization of removed buildings.
v0.0.4: Fix ship pathfinding on large stars (e.g. with GalacticScale.)
v0.0.3: Fix grid position clashing with Factory Space Stations mod.
v0.0.2: Fix bounding boxes and make minor performance improvements.
v0.0.1: Fully working and releasable.