46bit-SolarFlybyStation icon

SolarFlybyStation

Deploy solar sails into orbit using a logistic vessel

Last updated 2 years ago
Total downloads 1799
Total rating 1 
Categories Dyson Transportation
Dependency string 46bit-SolarFlybyStation-0.0.10
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.11 icon
xiaoye97-BepInEx

BepInEx5.4.11 mod plugin framework, Mod框架

Preferred version: 5.4.11
xiaoye97-LDBTool-2.0.2 icon
xiaoye97-LDBTool

Library that allows mods to add and edit Proto data. Also allows you to see Proto data, config ID's of mod Protos and change localized strings

Preferred version: 2.0.2
CommonAPI-CommonAPI-1.4.5 icon
CommonAPI-CommonAPI

A modding library for Dyson Sphere Program. Currently is under development.

Preferred version: 1.4.5

README

Solar Flyby Station (v0.0.10): This mod is an early release. Make backups before using it. Feedback very welcome as it continues to improve.

Placing large numbers of EM Railguns can be frustrating. This mod lets you deploy solar sails in a much easier way, using a logistics vessel to release them directly into orbit.

Adds a new Solar Flyby Station building. Place one, insert solar sails into one end, and it will carry 1000 sails at a time up into solar orbit. In this early version only orbit #1 is supported, and there is no UI.

This mod does trigger game abnormality checks, so do not use if you are trying to set records.

Feedback!

I'd love to hear more suggestions and any problems you have. Contact me on Discord: @46bit on the Dyson Sphere Program or DSP Modding discord communities.

Changelog

v0.0.10: Add a configuration option for how fast ships release solar sails.

v0.0.9: Ships now require 1GJ of energy to launch, charging at 100MW. This is similar to interstellar logistics stations. You can get back the old behaviour by editing the 46bit.plugin.DSPSailFlyby.cfg file and setting "Ships require energy to takeoff" to false.

v0.0.8: Make launchpads visible on the planet minimap.

v0.0.7: No user-facing changes. Switched to new UpdateNeeds CommonAPI feature.

v0.0.6: Try to prevent errors with production statistics (thanks Raptor!)

v0.0.5: Fix serialization of removed buildings.

v0.0.4: Fix ship pathfinding on large stars (e.g. with GalacticScale.)

v0.0.3: Fix grid position clashing with Factory Space Stations mod.

v0.0.2: Fix bounding boxes and make minor performance improvements.

v0.0.1: Fully working and releasable.