We recommend using the Thunderstore Mod Manager or an alternative for installing mods
Extend construction range, open factory machine windows from map view, enable faster planet-wide blueprint placement. Now with actions for loading power generators with fuel and support for adding drones to stations and proliferating factory items
Provides tools to make planet-wide building a little easier. Open UI with Control+L (configurable in Settings). On first load, inspect and bot build range will be extended, but no Build Helper Modes will be enabled enabled.
Does not affect saved games, build range changes are reverted prior to the game saving its data
In addition to extending build range, additional modes are provided to make building planet wide blueprints a little less painful. These are optional, but may be useful in certain situations. All 3 of the active ones will work even when the build range is not overridden.
Note that the helper mode used is saved in config now so be cautious when switching between different save games to make sure the mode you want is the one currently selected.
Use spray from inventory to spray factory items on belts, in assembler input slots, in generators (even ray receivers).
SprayInventoryContents in config to also spray inventory or station contents
This feature was built for cases where adding a spray coater to an existing production line takes a long time to go into effect (lenses in ray receivers). This helps by jumpstarting the process a bit.
Note that when FreeBuild mode is enabled then no spray from inventory will be used.
(Default keybind to open window is Control + W)
Designed to help locate parts of the current planet/factory by building a list of locations and then flying mecha to each location in list.
Supports finding: veins, stations, generators, storage and assemblers. Use item filter to narrow results down.
Once list is built Next/Previous buttons will issue fly command in mecha to go to next location.
Note: locations for veins and assemblers are only considered distinct if they are more than 10 meters apart
Open game settings to rebind or unbind the keys under the Control tab
This mod requires BepInEx to function, download and install it first: link
First install the CommonAPI mod, this mod depends on it.
Next, download the archive file, extract contents and drag
LongArm.dll into the
Install with Mod Manager link above. Make sure dependencies are installed, if prompted. This mod will do basically nothing if the keybinds don't get registered, keybinds are
now supplied from CommonAPI
Update: add factory tour option for finding ray receivers whose output is backed up (stacking)
Update: update to sync with latest changes in game.
Update: Change inspect range to match planet size (for GS2)
Bugfix: Fixed issue where tooltips were not being shown Update: Changed to show prompt with info on sprayed items for FreeBuild mode and when no items to spray were found Update: Added support for spraying items in labs set to research mode
Update: Added additional assembler types for spray targeting (labs, silos & ejectors)
Update: Added support for spraying factory items from inventory
Update: Add ability to override drag build range. Thanks Raptor for suggestion
Update: Add fuel should now preserve proliferator points on added fuel items
Bugfix: reverted change to FastBuild/FreeBuild mode (thanks Speedy for report)
Bugfix: fixed issue where artificial stars would not be refilled (thanks for report Valoneu)
Fixed issue where username shows up as altuser
Update: Update to work with game version released 20-Jan-2022 (0.9.24.11187), make sure to update to CommonAPI 1.3+
Removed window showing prebuild status summary since this functionality is now part of the game. Build helper mode now persisted between restarts. Removed "Auto" option from tour mode
Resolved FastBuild/FreeBuild mode performance issue on planets with lots of assembling machines. Should be much snappier now. Adjusted height of tour window
Added support for adding fuel to all generators across all factories (hold CTRL while hitting button) Switched to CommonAPI for keybind registration
Bugfix - fixed issue with FastBuild mode when returning to planet with unrealized prebuilds by delaying action while player is in "sail" mode.
Rebuild against latest game version
Fixed exception thrown when preview window layout changes Added factory tour mode to help locate things on planet factory faster
Rebuild to sync with latest version of game
Added Build Status window to show blueprinted items vs. inventory counts Added "Add Bots" button for filling stations all stations on planet with drones/vessels (configurable) Tweaked Free & Fast Build modes to run much more quickly
Added "Add Fuel" action for jumpstarting power network with missing fuel from player inventory Fixed issue with count of remaining prebuilds in FastBuild mode
Made build helper modes independent from settings to extend build/inspect range
Bugs? Contact me on discord: mattersnot#1983 or create an issue in the github repository.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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