Zorb-Zorbs_Alternative_Start icon

Zorbs Alternative Start

Tired of starting on a mediterranean moon? This mod randomizes your starting system, while keeping the vanilla game feeling.

Last updated 3 years ago
Total downloads 6525
Total rating 8 
Categories
Dependency string Zorb-Zorbs_Alternative_Start-1.3.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.5 icon
xiaoye97-BepInEx

BepInEx5.4.5 mod plugin framework, Mod框架

Preferred version: 5.4.5

README

Features

  • Changes your starting solar system for a twist on early game gameplay.
  • Allows your starting planet to be any of three life-bearing types of planet.
  • Allows you to generate clusters with different starting star types.

Incompatabilities

  • Possibly incompatable with any mods that change the number of planets in the starting system.
  • Possibly incomptable with Touhma GalacticScale. Use these two mods together at your own risk!

Installing / Updating without a mod manager

  1. Click "Manual Download"
  2. Drag ZorbsAlternativeStart.dll into your BepInEx/plugins folder

Uninstalling without a mod manager

  1. Delete ZorbsAlternativeStart.dll from your BepInEx/plugins folder This plugin will affect any games created with it. It is likely that if you uninstall that you will be unable to play games created with it installed.

Feedback and suggestions

For feedback, bugs or suggestions, please contact Zorb#8516 on Discord. You must include your bepinex consoles output, or a screenshot and seed if you are reporting a bug. Starting on a mediterranean planet is not a bug. If you DM me with this you will be blocked.

Changelog

1.3.3

  • Added some compatability for galactic scale
  • Added prarie worlds to starting world pool
  • Rebalanced starting world

1.3.2

  • Crash hotfix
  • Corrected manifest dependencies

1.3.1

  • Added red giant stars to pool of starting stars

1.3.0

  • Added five new types of stars to start around
  • Added many more system orbit configurations
  • Increased mod stability
  • Added hidden fun stuff

1.2.0

  • Allowed spawning on a oceanic jungle planet, or or red stone planet
  • Allowed lava and ice planets to be moons of the starting planet
  • Removed restrictions on planet types in birth solar system

1.1.1

  • Fixed incorrect solar energy ratios on modified planets/moons

1.1.0

  • Support for more or less than four planets in the starting system
  • Fixed a bug moved planets incorrectly when gas giants had multiple moons
  • Partial support for systems with multiple gas giants
  • Major code refactoring for greater stability

1.0.0

  • Initial code and upload to the mod portal