nebula-NebulaMultiplayerMod icon

NebulaMultiplayerMod

With this mod you will be able to play with your friends in the same game!

Last updated a week ago
Total downloads 956
Total rating 5 
Categories
Dependency string nebula-NebulaMultiplayerMod-0.3.1
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.11 icon
xiaoye97-BepInEx

BepInEx5.4.11 mod plugin framework, Mod框架

Preferred version: 5.4.11

README

Nebula Multiplayer Mod

An open-source, multiplayer mod for the game Dyson Sphere Program.

FAQ

Where can I get mod support?

Please join our Discord Server and ask your question in the General channel. We have a really nice community that will be able to answer your questions.

How can I play this mod?

Please do keep in mind that this mod is still in heavy development, it may still contains bugs. That being said, the mod is in a playable state, you can install a pre-release version of the mod for now by following these instructions Installing a pre-release version.

What is the current status?

The mod is in very early stages of development and still in a proof of concept state. Major refactors will happen while the project grows. Join the Discord Server if you want to see to latest state of our development.

Here is a short list of what is currently implemented

  • [x] Server / Client communication
  • [x] Custom Multiplayer menu in-game
  • [x] Player Movement syncing on Planet
  • [x] Player Movement syncing in Space
  • [x] Player VFX syncing (jetpack, torch, ...)
  • [x] Player SFX syncing (footsteps sound, torch sound, ...)
  • [x] Players have different colors
  • [x] Game Time syncing
  • [x] Universe settings syncing
  • [x] Client planet loading from server
  • [x] Planet vegetation mining syncing
  • [x] Planet resources syncing
  • [x] Build preview syncing
  • [x] Entity creation syncing
  • [x] Entity desctruction syncing
  • [x] Entity upgrade syncing
  • [x] Dyson spheres syncing
  • [x] Researches syncing
  • [x] Factories statistics syncing
  • [x] Containers inventory syncing
  • [x] Building Interaction syncing
  • [x] Belts syncing
  • [x] Dropped items syncing
  • [x] Interstellar Station syncing
  • [x] Drones position syncing
  • [x] Foundation syncing (terrain deformation)
  • [x] Server state persistence
  • [x] Power network syncing

How can I contribute?

Please join our Discord Server to ask if someone is already working on the task that you want to do. Once, you are done with your modification, simply submit a pull request. Contribution documentation can be found here: Wiki.

How can I support the team?

If you like what we do and would like to support us, you can donate through our Patreon. Thanks for the support <3

Changelog

0.3.1: * Fixed issue where if client didn't have enough items to upgrade, the buildings would still be upgraded for the host. * Clients will now retain their detail display settings between sessions (e.g. power grid visibility) (thanks to @Needix) * Fixed issue where players would be able to construct buildings made with blueprints even if they did not have the required items. * Fixed miscellaneous issues related to ILS ship movement * Fixed error related to host building foundations while on a different planet from the client

0.3.0: * Added support for blueprint update (0.8.x) * Improved player name tag rendering * Fixed newly introduced multithread issues

0.2.0: * initial release on thunderstore

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-7-26 0.3.1 522 Version 0.3.1 Install
2021-7-23 0.3.0 282 Version 0.3.0 Install
2021-7-22 0.2.1 152 Version 0.2.1 Install