Muchaszewski-DSPTranslationPlugin icon

DSPTranslationPlugin

Dyson sphere translation plugin! Translations download form crowdin https://crowdin.com/translate/dyson-sphere-program/14#

Last updated 2 years ago
Total downloads 35753
Total rating 6 
Categories
Dependency string Muchaszewski-DSPTranslationPlugin-0.5.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17

README

Support my work on Patreon

Dyson sphere translation plugin!

Licence: Project is under CC Attribution 4.0

BREAKING CHANGE

New translation folder location for translation: {Game Directory}\DSPGAME_Data\Translation\{LanguageName}\...

Features

  • Adds possibility to add custom languages
  • Adds (currently hidden) French language
  • Adds the possibility to change Font in game (WORK IN PROGRESS)
  • Use custom logo for custom translation

Roadmap

  • Refactor code and add documentation
  • Add support for adjusting content size of in game UI to fit new text

Installation via Mod manager

Download mod manager

  1. Press Install with Mod Manager at https://dsp.thunderstore.io/package/Muchaszewski/DSPTranslationPlugin/
  2. Add translations to {Game Directory}\DSPGAME_Data\Translation\{LanguageName}\translation_DysonSphereProgram.json. You can find translations at Crowdin
  3. Select new translation in Menu of the Game
  4. Enjoy

Installation Manual

  1. Download and unpack BepInEx into game root directory

  2. Download mod files

  3. Extract zip file

  4. Paste DLLs under Dyson Sphere Program\BepInEx\plugins\DSPTranslationPlugin

  5. Add translations to {Game Directory}\DSPGAME_Data\Translation\{LanguageName}\translation_DysonSphereProgram.json. You can find translations at Crowdin

  6. Select new translation in Menu of the Game

  7. Enjoy

InGameTranslation

How to add new translations

  1. Create folder under Dyson Sphere Program\BepInEx\plugins\DSPTranslationPlugin\Translation with the name of your translation eg: Polish

TranslationFolder

  1. Run game once - New file settings and translations files will be created.
  2. Translate

Translation file structure:

{ #CROWDIN
  "点击鼠标建造": "Click to build",
  "无法在此建造": "Cannot build here",
  "{NAME}: "{TRANSLATION}",
  (...)
}
{ #LEGACY
  "TranslationTable": [
    {
      "IsValid": true,                          # Does translation exists in the game
      "Name": "点击鼠标建造",                    # Name used by the game for translation (READ ONLY)
      "Original": "Click to build",             # Translation in English
      "Translation": "Kliknij, aby zbudować"    # Your translation here
    },
    (...)
    ]
}

Settings file structure:

{
  "Version": "0.1.0.0",                             # Plugin version
  "GameVersion": "0.6.15.5678",                     # Game version
  "OriginalLanguage": "ENUS",                       # Language in which empty new translation files will be generated, possible values: "ENUS", "FRFR", "ZHCN"
  "LanguageDisplayName": "Polish",                  # Language display name in the game
  "ImportFromLegacy": false,                        # Generate Legacy json format (defualt is Crowdin format)
  "CreateAndUpdateFromPlainTextDumpUnsafe": true    # Should create and import dump file (more below)
}

Custom images:

Currently in the game there are 2 images that can be changed, they look like a path - UI/Textures/dsp-logo-en. You can use a valid path from resources or valid URL. URL needs to be a direct png file. Eg:

   Internet URI -- "ImageLogo0": "https://wiki.factorio.com/images/thumb/Factorio-logo.png/461px-Factorio-logo.png",
   Local file URI -- "ImageLogo0": "file://C:/Users/Muchaszewski/Documents/Icon.png"

Specific images description:

  • ImageLogo0 and ImageLogo1 needs to have aspect ratio that corresponds to 800x300 pixels, otherwise they will be stretched

Build from source

  1. Download repository
  2. Edit csproj reference to point to your game location

Run from DSPGAME.exe without steam

In order to start the game without steam launcher create steam_appid.txt file in root game folder with 1366540 in it. (Steam launcher might be required to run in the background)

Special Thanks to

BepInEx - for mod support

Modified hard fork of SimpleJSON - for simple json parser